Bone · dice game rules

How to play Ship, Captain, Crew — rules

6-5-4, Ship Captain and Mate, Clickety Clack

Ship, Captain, Crew is a fast bar game: gather your ship, captain and crew in that order, then load the heaviest cargo you can. Three rolls, not one more.

Players
2 to 8
Length
≈ 10 min
Difficulty
Medium
What you need
5 standard 6-sided dice.
Ship Captain Crew

Rules

How to play

You have 3 rolls to get a 6 (Ship), a 5 (Captain) and a 4 (Crew), IN THAT ORDER. You must have the 6 first, then the 5, then the 4. You can't keep a 5 if you don't have the 6 yet.

The Cargo

Once you have Ship (6), Captain (5) and Crew (4), the remaining 2 dice form your Cargo. The total of these 2 dice is your score (max = 12). You can reroll Cargo dice with remaining rolls to improve.

Winning

Highest Cargo wins. If you didn't get Ship-Captain-Crew in 3 rolls, your score is 0.

FAQ

Can you keep a 5 before you have the 6?
No. The 6 has to be set aside first, then the 5, then the 4. A 5 rolled without a 6 goes back in.
What's the best possible score?
12: ship, captain, crew and two 6s as cargo.
What if I don't get 6-5-4 in three rolls?
You score 0 for the round.

Let Bone keep score

You roll real dice, Bone keeps the sheet: totals, bonuses and rankings for up to 8 players on one phone. Free, no ads, no account, in English and French.

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