Bone · dice game rules
How to play Ship, Captain, Crew — rules
6-5-4, Ship Captain and Mate, Clickety Clack
Ship, Captain, Crew is a fast bar game: gather your ship, captain and crew in that order, then load the heaviest cargo you can. Three rolls, not one more.
- Players
- 2 to 8
- Length
- ≈ 10 min
- Difficulty
- Medium
- What you need
- 5 standard 6-sided dice.

Rules
How to play
You have 3 rolls to get a 6 (Ship), a 5 (Captain) and a 4 (Crew), IN THAT ORDER. You must have the 6 first, then the 5, then the 4. You can't keep a 5 if you don't have the 6 yet.
The Cargo
Once you have Ship (6), Captain (5) and Crew (4), the remaining 2 dice form your Cargo. The total of these 2 dice is your score (max = 12). You can reroll Cargo dice with remaining rolls to improve.
Winning
Highest Cargo wins. If you didn't get Ship-Captain-Crew in 3 rolls, your score is 0.
FAQ
- Can you keep a 5 before you have the 6?
- No. The 6 has to be set aside first, then the 5, then the 4. A 5 rolled without a 6 goes back in.
- What's the best possible score?
- 12: ship, captain, crew and two 6s as cargo.
- What if I don't get 6-5-4 in three rolls?
- You score 0 for the round.





