How to play Ship, Captain, Crew: rules
6-5-4, Ship Captain and Mate, Clickety Clack
Ship, Captain, Crew is a fast bar game: gather your ship, captain and crew in that order, then load the heaviest cargo you can. Three rolls, not one more.
- Players
- 2 to 8
- Length
- ≈ 10 min
- Difficulty
- Medium
- What you need
- 5 standard 6-sided dice.


How to play
You have 3 rolls to get a 6 (Ship), a 5 (Captain) and a 4 (Crew), IN THAT ORDER. You must have the 6 first, then the 5, then the 4. You can't keep a 5 if you don't have the 6 yet.
The Cargo
Once you have Ship (6), Captain (5) and Crew (4), the remaining 2 dice form your Cargo. The total of these 2 dice is your score (max = 12). You can reroll Cargo dice with remaining rolls to improve.
Winning
Highest Cargo wins. If you didn't get Ship-Captain-Crew in 3 rolls, your score is 0.
Can you keep a 5 before you have the 6?
No. The 6 has to be set aside first, then the 5, then the 4. A 5 rolled without a 6 goes back in.
What's the best possible score?
12: ship, captain, crew and two 6s as cargo.
What if I don't get 6-5-4 in three rolls?
You score 0 for the round.

Let Bone keep score
You roll real dice, Bone keeps the sheet: totals, bonuses and rankings for up to 8 players on one phone. Free, no ads, no account, in English and French.




Yahtzee, Pass the Pigs, Zombie Dice, Tenzi and the other game names mentioned are trademarks of their respective owners. Bone is not affiliated with any of them; these pages describe the rules to help you play.


