How to play Hot Dice: Farkle variant rules
Farkle Hot Dice
Hot Dice is Farkle turned up: when all six dice score, you must pick them all up and roll again. Turns can climb very high, but a Farkle is always one roll away.
- Players
- 2 to 8
- Length
- ≈ 30 min
- Difficulty
- Medium
- What you need
- 6 standard 6-sided dice.


How to play
Same rules as Farkle, BUT with mandatory Hot Dice rule: if all 6 dice score on the same roll, you MUST reroll all 6 and continue. Your turn points accumulate. It's Farkle on steroids.
Scoring
Same as Farkle: a 1 = 100 pts, a 5 = 50 pts, three of a kind = value × 100, straight 1-6 = 1500, 3 pairs = 1500. The difference: Hot Dice forces the reroll, so scores go much higher... but Farkle risk too.
Winning
First to 10,000 points wins.
| Combination | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three of a kind | Face × 100 (three 1s = 1,000) |
| Straight 1-2-3-4-5-6 | 1,500 |
| Three pairs | 1,500 |
How is Hot Dice different from Farkle?
In Farkle, rerolling all six dice is often optional. In Hot Dice it's mandatory: you have to keep your turn going.
Can you lose Hot Dice points?
Yes: if the next roll scores nothing, it's a Farkle and the whole turn is lost.
What score do you play to?
10,000 points, same as Farkle.

Let Bone keep score
You roll real dice, Bone keeps the sheet: totals, bonuses and rankings for up to 8 players on one phone. Free, no ads, no account, in English and French.




Yahtzee, Pass the Pigs, Zombie Dice, Tenzi and the other game names mentioned are trademarks of their respective owners. Bone is not affiliated with any of them; these pages describe the rules to help you play.


