Bone · dice game rules
How to play Hot Dice — Farkle variant rules
Farkle Hot Dice
Hot Dice is Farkle turned up: when all six dice score, you must pick them all up and roll again. Turns can climb very high, but a Farkle is always one roll away.
- Players
- 2 to 8
- Length
- ≈ 30 min
- Difficulty
- Medium
- What you need
- 6 standard 6-sided dice.

Rules
How to play
Same rules as Farkle, BUT with mandatory Hot Dice rule: if all 6 dice score on the same roll, you MUST reroll all 6 and continue. Your turn points accumulate. It's Farkle on steroids.
Scoring
Same as Farkle: a 1 = 100 pts, a 5 = 50 pts, three of a kind = value × 100, straight 1-6 = 1500, 3 pairs = 1500. The difference: Hot Dice forces the reroll, so scores go much higher... but Farkle risk too.
Winning
First to 10,000 points wins.
Scoring chart
| Combination | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three of a kind | Face × 100 (three 1s = 1,000) |
| Straight 1-2-3-4-5-6 | 1,500 |
| Three pairs | 1,500 |
FAQ
- How is Hot Dice different from Farkle?
- In Farkle, rerolling all six dice is often optional. In Hot Dice it's mandatory: you have to keep your turn going.
- Can you lose Hot Dice points?
- Yes: if the next roll scores nothing, it's a Farkle and the whole turn is lost.
- What score do you play to?
- 10,000 points, same as Farkle.





